Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Sunday, August 25, 2013

A brand-new tutorial series is in pre-production!


Hi all!

So finally a blog update from me - seems I just can't break this pattern of posting in spurts and then disappearing off the face of the Earth, can I?

So this is really just a quick update to let you know that:

A. I'm still alive (cue GLaDOS)
B. I've started pre-production on my first-ever proper tutorial series.

     I'm going to be bringing an old tutorial request from 2 years ago back into the spotlight and making it as professional and well-built as I can. It's going to push my presentation, editing, and general recording skills to their current limit, but hopefully this can get my tutorial-creator juices flowing again.

     So I've actually spent the last 2 years not recording anything really worthwhile due to some personal issues I was having and am still dealing with (in short, a lot of self-criticism), but I've decided it's time to simply plunge and figure it out as I go. Learn to accept my shortcomings and work on improving them.
     I've been practising with Minecraft and I'm also simultaneously working on a new Let's Play series and channel - I've always wanted to get into Let's Plays ever since I started watching Chuggaaconroy's The Legend of Zelda - The Wind Waker and Paper Mario and the Thousand-Year Door series. I've gotten more and more interested in LPs as I've started to follow people such as Etho's Lab and GuudeBoulderfist and others of the MindCrack group, so I've finally decided to dive in and start my own.

     I've been putting a lot of thought into both my tutorials and the LPs, and I've started working on setting up my channels for both. The LP-specific channel hasn't been created yet; I'm still figuring out a banner and whatnot, as well as creating a backlog of episodes that I can then upload on a regular basis. I'll be doing the same for this tutorial series, so there may be a couple of weeks of work ahead of me still.

     If you're curious to know more about the series as it develops, check my Twitter and/or Google+ and I should post some updates on a semi-regular basis. I also tweet/share other things like Linux news, artwork, anime songs, gaming news and a few other things ;)
   For anyone wondering about my Facebook profile, I really only keep it just in case I might need it, but I never use it. I just don't particularly like the system - Twitter's the one to check if you want to follow me.

That's it from me for now. Keep an eye out for those production updates!


Philippe M., signing out.

Saturday, May 18, 2013

A new model completed!


So this is a small project I've been working on for about a month.  I had decided to look through ConceptCookie's list of free downloads and I saw the modelling sheets/references for a fantasy axe, and it piqued my interest.  So I gave it a shot, and I had a LOT of fun modelling it.  I posted regular updates on my DeviantART gallery, so for anyone curious, please check it out :)

Without further ado, the renders:



Final poly-count in the viewport, with both the Mirror and Subsurf Modifiers enabled, is 236 856 faces. Actual model poly-count (since I only modelled one half) would be of 7403 faces. All hand-placed - and also not a triangle in sight, it's all quads!

That's it from me for now. I'm off to finish another mini-project, and then who knows? Might actually finish my Audi A5 

Wednesday, February 6, 2013

New Audi A5 update


I've already fallen behind with my blog posts - I originally had planned to do a post every ten days or so, since I wanted to have double the number of posts in 2013 as I did in 2012.  However, I've been quite busy and haven't had much time to think about new posts or subjects.
However, I do already have one subject to post about, I just have to get around to it.  Last week I (finally) finished watching sci-fi anime series Steins;Gate, so I'll definitely be doing a post about that.  In the mean time, I'm happy to say it has happy ending - I had my doubts during the last few episodes.

For today, I'll be posting all the new updates on the Audi A5 project.  I've mostly been posting about it on BlenderArtists.org, so the last image I posted here was of the new bumper panel.  I've made quite a few changes to it since then.
These images start from August 21st last year up to present day - on a side note the HTML has messed up and not all the images are 100% centred, but I can't figure out how to fix it :|

A new bumper and front wing.

Tuesday, August 7, 2012

Updated Gallery + new Audi improvements


So I've finally done a bit of cleaning up in the Gallery page, as well as a general clean-up throughout both my blog and my DeviantART gallery.  I'm trying to better showcase my best renders and projects, so as they tended to get lost among the test renders and lower-quality renders, I've removed quite a few images from both galleries.
For DeviantART, I've simply moved all the unwanted images into storage.  I'll deal with deleting them eventually, I just don't have the time at the moment.
Also concerning the new Gallery page, I've added five other shots of the Audi A5 to the list (I'll be adding them to the Audi's project page in a moment), so click the tab up top to check 'em out!

Saturday, July 14, 2012

2012 Audi A5 - last updates and Render!

So, just another string of pictures!  There were 6 more updates since my last post, but they were mostly centered around tweaking and texturing.

WIP 18 - Still experimenting with materials
WIP 19 - Tweaking the model slightly
WIP 20 - More model tweaks, this time on the headlights, adding
detail on the lights themselves.
WIP 21 - More tweaking of materials.  Everything is starting to come together :)
WIP 22 - Textured calipers.
WIP 23 - The scene's coming together!
And now the final render!
The final shot was rendered on my Intel i5-2320 at 1250 samples.  Took 3 hours to churn out this 1080p image.  I'm still working on a few other shots, so I'll put those up once they're all ready and whatnot.

I think I can now say with certainty that this is my most complex project ever.  The vertex count is above 3 million at render time... anyway, now on to other projects!  I'll have a special post over the weekend about new developments, so stay tuned!

Thursday, June 7, 2012

2012 Audi A5 Coupe - Update #2! (lots of pics!)


**A wild meme-face has appeared!**

(Lvl. 9001 Wy-yuno)

MeshWeaver, Y U NO POST MOAR UPDATES?!

Well, to put it simply...I was being lazy - posting on a blog is a bit more time-consuming than uploading on DeviantART, you know?
Anyway, last time I ended with WIP snapshot #04, which was a turntable render of the bodywork at it's then-current level of progress.  But...since then there have been thirteen new updates.  I'm that lazy, yes.

Monday, May 21, 2012

Geekness à la GTX560 Ti (long post!)


What's a GTX560 Ti, you may ask?  Put simply, it's awesomeness condensed into the shape of computer hardware.  Put complexly (because I can't resist talking about the details), it is the second generation of the nVidia GeForce 460 - the 400 series was replaced with the 500, so the GTX460 (apparently a very popular GPU) became the GTX560.  However, to bridge the performance gap between the 560 and the 570 (which was relatively considerable) nVidia came up with another "in-between" version, the GTX560 Ti.

Why am I talking about this particular GPU?  Well, waaaaaaay back in December 2011, I bought my current desktop PC, a Gateway DX4860 with an Intel i5-2320 processor @3.0Ghz, 6GB of 1333Mhz RAM, a DVD drive, about a dozen USB ports (you can never have too many USB ports) and finally a nVidia GeForce GT520.  Not the best card out there, truth be told - I looked it up on an benchmarking website and it was third from the bottom.
However, it was millions of times better than the GPU I have in my good-ol' laptop - an Intel 965 Express Chipset, which sometimes struggled to run even Age of Mythology - not exactly the most graphics-intensive game out there.  (I don't even know why Intel makes GPUs O_o)

Friday, April 27, 2012

Coming to a 3D handheld-console near you


So I just opened up Google Chrome and was checking the good ol' BlenderNation news feed on Blender.org, when I saw this:

http://www.blendernation.com/2012/04/27/nintendo-set-to-release-big-buck-bunny-on-3ds/trackback/

...just to explain just how epicly awesome this is to me, consider this following sentence.   My discovery of The Legend of Zelda - Ocarina of Time and other Nintendo games has very probably led to me doing what I'm doing now - being a total Blenderhead.  And now my one great passion/interest being (in a way) ported to a Nintendo system is something I was not expecting at all.  I seriously grew up with an NES and N64, and Nintendo's games remain my all-time favourites.
Not to mention it's coming to the 3DS, which is an amazing piece of tech - even though I can't say I've used it that much, I've completed Ocarina of Time 3D and the amount of detail and the quality of the graphics, not to mention the amazing 3D effect (galloping across Hyrule Field or fighting the King of Evil, Ganondorf, was even more epic than in the original, which was over 9000% pure epicness) was simply stunning.

...I'm really, really happy right now :D

Wednesday, April 18, 2012

All the geeky, geeky things...


So, I haz moar updatez for youz :D

First off, the Audi A5 Coupe.  To be perfectly honest, I haven't worked on it since I rendered that last WIP update, the model turntable.  I've been much busier with setting up Linux Mint (more on that later) and a bunch of other things like Minecraft, Star Wars Battlefront II, and Gran Turismo 5 :P  I'm planning on getting back to it this week, so keep an eye out (...gross) for those updates :D

So...From Freedom came Elegance, and from Linux Mint 12 came headaches and over six re-installations.  To be fair though, I love the interface and how the menus and so on work in Mint 12, and oddly enough it feels a bit more professional than Windows 7.  Maybe it's the absence of a few graphical flourishes Win7 uses, or maybe it's just that I'm expecting a Linux distro (aka distribution package/version) to be more professional since it's what they use over at the Blender Foundation in Amsterdam.  Who knows?
Anyway, about those multiple installations... they're all due to FAILs on my part.  Half of those fails were due to my crappy disk-partition management - deleting partitions that had the GRUB loader (what asks you which OS you want to use when you start up your computer) and therefore, I got GRUB errors that I couldn't fix by any method except re-installing everything.  So yesterday I finally got all my disk-partitions setup properly and Linux Mint 12 installed, updates installed and Nvidia GeForce GT520 drivers also installed - which means I also have my two screens setup awesomely.  I'll post a picture of my setup sometime :)
I'm still in the process of installing my essential programs, but hopefully I'll soon be regularly switching between Mint 12 and Win7 to do all my work :D

Yumm, minty chrome...

Two gaming-related updates too!  Yesterday I finally got my hands on...

Sunday, April 15, 2012

New Project - 2012 Audi A5 Coupe

Hey Blender-heads!

So, about a week or two back I started working on a new model - a 2012 Audi A5 Coupe.  Yes, it's another German car.  What can I say?  I like German car designs...and most European designs, actually (most of the cars I have in Gran Turismo 5 on PS3 are European)

So far, I haven't even mentioned this project over on BlenderArtists - I'm trying to go it alone on this one and see if I can avoid any nuclear detonations of problematic-ness, but I might just start a thread over there a bit later in the process, I don't know yet.
Anyway, here come the snapshots:

WIP #01 - Outlining important topological features

WIP #02 - Some completed panels with slightly messy topology.

Saturday, April 14, 2012

Just a quick post

Hello World!

So, this is just a quick post to prove I'm still alive*, and I just wanted to mention that I'll be posting some new project snapshots tonight or tomorrow - I've begun working on a model of a 2012 Audi A5 Coupe :D  So yeah, I'll be posting a few WIPs tonight, as well as maybe talking about a few new things I tried out recently.

See ya later, Blender-heads!

* No, I'm not actually referencing the ending song from Portal ;)

Monday, February 13, 2012

Latest Golf GTI updates


Getting really close to the final render! (*finally*)  Check out these latest updates, they're awesome:

Reworked and tweaked topology - big thanks to TyrantMonkey and DDD over on BlenderArtists.org for all their help with this stuff!

Within an hour of this snapshot, I'd done a complete overhaul ofthat section, so this is no longer accurate.

And, last but not least, a quick-and-crappy render of the car as a whole! :D

Like I said, quick-and-crappy.

Anyway, there's just a few finishing touches to add to this model, so afterwards I'll be moving on to developing the materials necessary in Cycles and then the final render, plus a bit of compositing (hopefully Blender 2.62 will be out by then, could use the upcoming Render Layers in this project)

I'll also be recording another video tour a bit later on, so stay tuned!

Thursday, February 2, 2012

2011 VW Golf GTI - Updates 16&17

New updates!  Reworked the door, plus a few more little things - mostly mesh tweaking and whatnot.
I'd been tweaking the mesh, trying to finish up the model, and I noticed that I'd overlooked the little inset on the bottom part of the door and area just in front of the back wing.  So after an hour or two of tweaking, more tweaking, remodeling and yet more tweaking, we have the results below:

Remodeling the door... that handle is a real pain in the neck, but it (thankfully) seems to be working okay.

New topology VS "Old" topology

That's it for now - I'm going to go clean up the mesh a bit more, there's a bit of potentially problematic topology above the tail-light, and I also have to figure out how I'm going to add in the petrol-tank's cover.

...and yeah, I'm saying petrol instead of gas or gasoline.  What can I say, I prefer the British terminology (we use British spelling in Canada anyway, so why not?)

Tuesday, January 31, 2012

2011 VW Golf GTI - Updates 13-15

Hey,

So I've actually started working on this again...I guess buying a second monitor (Samsung 23" LED) kinda helps get the motivation going again ;)  I've actually been blending on two screens and it's seriously awesome.  I have to admit, though, I did have to prop up the 20" Acer up a bit so it would sit a bit more level with the 23" Samsung :P








Having a new computer certainly helps - I can now display all the layers without any problems, and the viewport remains nice and fast.  The tower I'm using (that I've actually had for over a month now, forgot to mention it before) is a Gateway DX4860 with a 3.0Ghz quad-core Intel i5-2320, 6GB of RAM, Windows 7 Home Premium (going to have to upgrade to Pro eventually) and a nVidia GeForce GT520 - not the best graphics card on the market, but over 9000 times better than the Intel 965 Chipset in my laptop...
Oh, the GT520 also has 1GB of VRAM :D  Only problem is, a CUDA-based Cycles benchmark render (Mike Pan's BMW M1) takes 5 to 10 times longer than with just the CPU... going to have to upgrade that as well, maybe get a GeForce GTX570 to run alongside the GT520, or something along those lines.
Anyway, this computer is fast.  I mean, my trusty dual-core Toshiba Satellite laptop was amazingly fast back when I first got it, but this PC blows it out of the water... I still feel attached to the Toshiba though, so I'm lucky it's still in great condition - might use it for network rendering or something.

Anyway, that's it from me for now.  See ya!

Monday, November 28, 2011

New Golf GTI snapshots!


Hey, I'm back!

So, I thought it was high time I update this here blog of mine... I tend to disappear, don't I?

Well, before I go off on tangents, like I tend to do, here are the latest snapshots of the 2011 Golf GTI!  (I'll also be fully updating the project page, so keep an eye out (though please keep your eyes in) for those sequential WIP snapshots!)

WIP Snapshot #07


WIP Snapshot #08
Starting to look like a Golf!  ...well, either a Golf or any other popular
hatchback around, to be honest - they all have similar traits, don't they?

WIP Snapshot #09
Completely reworking the front wing's topology after some Subsurf-ing tests.

WIP Snapshot #10
A new overview of the bodywork - incorporated the original
bumper-panel into the new front wing.


That's it for now!  As usual, I'm figuring this out as I go, so hopefully it won't turn out too bad...I'd like my first car model to be good, you know?
Oh, I'm also now working with Blender 2.60a - yep, it's made it's way into the 2.6x series!  Next release will be including the Camera Tracking, the Cycles renderer, Ocean Simulator, Dynamic Paint, and a few others I can't remember...ooh, it's going to be so AWESOME! :D

May the blend be with you!