Monday, September 20, 2010

I just had an idea

Hey, remember the "Super Smash Bros Brawl - Animation and VFX" posts?  Well, I haven't done any in a long time and I was looking at the list of videos when I played the other day, and it's ridiculously long.  On top of which, since the last one I've seen some amazing animations that I wanted to add to the series, but they weren't from Brawl.

So I had an idea.  I will be replacing the Brawl-posts with plain-and-simple "Game Cutscene" posts, featuring scenes from games such as Brawl (there are still a few I want to cover), The Legend of Zelda, Super Mario games, Sonic the Hedgehog, and more :D  I have a few in mind already, including some amazing Sonic cutscenes that I saw recently.

Anyway, this means that I will have to contact each YouTube member (in contrast to just one, ChildrenoftheAtomSB) whenever I want to embed a video, but hey, it's going to be totally worth it :D least, I hope...

Sunday, September 5, 2010

Skyward Sword Celebration Project - Cartridge Turntable

So as you can see, a turntable render of the NES game cartridge. Included in the video are both the default clay render turntable and a Wire version, for those of you curious about the topology :D

I also used Blender's built-in video editor for the first time to put this together :D  Went very well, and I definitely like the organization method - the various columns and things.

Anyway, here's the video.  Vimeo version is in queue for conversion - have to wait an hour before this 25-second video is converted, it's ridiculous.  Seems to me that the video conversion time should be judged by how long it is and the image quality...anyway, before I branch off again, here's the video, for real this time:

...I might have rendered it kinda fast, even though it was at 17 frames per second.  Maybe a slower animation would have been better, though the method I used doesn't really allow for much customization. I have to figure that out, there's going to be turntables of every object. :D  At least, I think...