Showing posts with label car. Show all posts
Showing posts with label car. Show all posts

Saturday, July 14, 2012

2012 Audi A5 - last updates and Render!

So, just another string of pictures!  There were 6 more updates since my last post, but they were mostly centered around tweaking and texturing.

WIP 18 - Still experimenting with materials
WIP 19 - Tweaking the model slightly
WIP 20 - More model tweaks, this time on the headlights, adding
detail on the lights themselves.
WIP 21 - More tweaking of materials.  Everything is starting to come together :)
WIP 22 - Textured calipers.
WIP 23 - The scene's coming together!
And now the final render!
The final shot was rendered on my Intel i5-2320 at 1250 samples.  Took 3 hours to churn out this 1080p image.  I'm still working on a few other shots, so I'll put those up once they're all ready and whatnot.

I think I can now say with certainty that this is my most complex project ever.  The vertex count is above 3 million at render time... anyway, now on to other projects!  I'll have a special post over the weekend about new developments, so stay tuned!

Thursday, June 7, 2012

2012 Audi A5 Coupe - Update #2! (lots of pics!)


**A wild meme-face has appeared!**

(Lvl. 9001 Wy-yuno)

MeshWeaver, Y U NO POST MOAR UPDATES?!

Well, to put it simply...I was being lazy - posting on a blog is a bit more time-consuming than uploading on DeviantART, you know?
Anyway, last time I ended with WIP snapshot #04, which was a turntable render of the bodywork at it's then-current level of progress.  But...since then there have been thirteen new updates.  I'm that lazy, yes.

Sunday, April 15, 2012

New Project - 2012 Audi A5 Coupe

Hey Blender-heads!

So, about a week or two back I started working on a new model - a 2012 Audi A5 Coupe.  Yes, it's another German car.  What can I say?  I like German car designs...and most European designs, actually (most of the cars I have in Gran Turismo 5 on PS3 are European)

So far, I haven't even mentioned this project over on BlenderArtists - I'm trying to go it alone on this one and see if I can avoid any nuclear detonations of problematic-ness, but I might just start a thread over there a bit later in the process, I don't know yet.
Anyway, here come the snapshots:

WIP #01 - Outlining important topological features

WIP #02 - Some completed panels with slightly messy topology.

Monday, February 13, 2012

Latest Golf GTI updates


Getting really close to the final render! (*finally*)  Check out these latest updates, they're awesome:

Reworked and tweaked topology - big thanks to TyrantMonkey and DDD over on BlenderArtists.org for all their help with this stuff!

Within an hour of this snapshot, I'd done a complete overhaul ofthat section, so this is no longer accurate.

And, last but not least, a quick-and-crappy render of the car as a whole! :D

Like I said, quick-and-crappy.

Anyway, there's just a few finishing touches to add to this model, so afterwards I'll be moving on to developing the materials necessary in Cycles and then the final render, plus a bit of compositing (hopefully Blender 2.62 will be out by then, could use the upcoming Render Layers in this project)

I'll also be recording another video tour a bit later on, so stay tuned!

Thursday, February 2, 2012

2011 VW Golf GTI - Updates 16&17

New updates!  Reworked the door, plus a few more little things - mostly mesh tweaking and whatnot.
I'd been tweaking the mesh, trying to finish up the model, and I noticed that I'd overlooked the little inset on the bottom part of the door and area just in front of the back wing.  So after an hour or two of tweaking, more tweaking, remodeling and yet more tweaking, we have the results below:

Remodeling the door... that handle is a real pain in the neck, but it (thankfully) seems to be working okay.

New topology VS "Old" topology

That's it for now - I'm going to go clean up the mesh a bit more, there's a bit of potentially problematic topology above the tail-light, and I also have to figure out how I'm going to add in the petrol-tank's cover.

...and yeah, I'm saying petrol instead of gas or gasoline.  What can I say, I prefer the British terminology (we use British spelling in Canada anyway, so why not?)

Tuesday, January 31, 2012

2011 VW Golf GTI - Updates 13-15

Hey,

So I've actually started working on this again...I guess buying a second monitor (Samsung 23" LED) kinda helps get the motivation going again ;)  I've actually been blending on two screens and it's seriously awesome.  I have to admit, though, I did have to prop up the 20" Acer up a bit so it would sit a bit more level with the 23" Samsung :P








Having a new computer certainly helps - I can now display all the layers without any problems, and the viewport remains nice and fast.  The tower I'm using (that I've actually had for over a month now, forgot to mention it before) is a Gateway DX4860 with a 3.0Ghz quad-core Intel i5-2320, 6GB of RAM, Windows 7 Home Premium (going to have to upgrade to Pro eventually) and a nVidia GeForce GT520 - not the best graphics card on the market, but over 9000 times better than the Intel 965 Chipset in my laptop...
Oh, the GT520 also has 1GB of VRAM :D  Only problem is, a CUDA-based Cycles benchmark render (Mike Pan's BMW M1) takes 5 to 10 times longer than with just the CPU... going to have to upgrade that as well, maybe get a GeForce GTX570 to run alongside the GT520, or something along those lines.
Anyway, this computer is fast.  I mean, my trusty dual-core Toshiba Satellite laptop was amazingly fast back when I first got it, but this PC blows it out of the water... I still feel attached to the Toshiba though, so I'm lucky it's still in great condition - might use it for network rendering or something.

Anyway, that's it from me for now.  See ya!

Monday, November 28, 2011

New Golf GTI snapshots!


Hey, I'm back!

So, I thought it was high time I update this here blog of mine... I tend to disappear, don't I?

Well, before I go off on tangents, like I tend to do, here are the latest snapshots of the 2011 Golf GTI!  (I'll also be fully updating the project page, so keep an eye out (though please keep your eyes in) for those sequential WIP snapshots!)

WIP Snapshot #07


WIP Snapshot #08
Starting to look like a Golf!  ...well, either a Golf or any other popular
hatchback around, to be honest - they all have similar traits, don't they?

WIP Snapshot #09
Completely reworking the front wing's topology after some Subsurf-ing tests.

WIP Snapshot #10
A new overview of the bodywork - incorporated the original
bumper-panel into the new front wing.


That's it for now!  As usual, I'm figuring this out as I go, so hopefully it won't turn out too bad...I'd like my first car model to be good, you know?
Oh, I'm also now working with Blender 2.60a - yep, it's made it's way into the 2.6x series!  Next release will be including the Camera Tracking, the Cycles renderer, Ocean Simulator, Dynamic Paint, and a few others I can't remember...ooh, it's going to be so AWESOME! :D

May the blend be with you!