Friday, December 2, 2011

Yet another Golf GTI update


A quick update, really - new topology!

Problem, though, is that I now have to readjust all the grille bits.

Completely reworked the bonnet!  There is that one edge-loop at the front of it that's a bit weird, but I've checked with the Subsurf on and it's all fine :D

About to move on to the door panel, there's a few issues with the topology (at least, I don't like it, even if it does turn out fine, which I'm sure it's not)

Monday, November 28, 2011

Yet another cool new feature coming to Blender!

You might already have seen this, but there's a new feature coming to Blender's upcoming Camera Tracker - Object tracking!  Check out this video to see what I mean:


I mean, WOW.  The camera tracker itself was already great, but now Object tracking too?!?  

New Golf GTI snapshots!


Hey, I'm back!

So, I thought it was high time I update this here blog of mine... I tend to disappear, don't I?

Well, before I go off on tangents, like I tend to do, here are the latest snapshots of the 2011 Golf GTI!  (I'll also be fully updating the project page, so keep an eye out (though please keep your eyes in) for those sequential WIP snapshots!)

WIP Snapshot #07


WIP Snapshot #08
Starting to look like a Golf!  ...well, either a Golf or any other popular
hatchback around, to be honest - they all have similar traits, don't they?

WIP Snapshot #09
Completely reworking the front wing's topology after some Subsurf-ing tests.

WIP Snapshot #10
A new overview of the bodywork - incorporated the original
bumper-panel into the new front wing.


That's it for now!  As usual, I'm figuring this out as I go, so hopefully it won't turn out too bad...I'd like my first car model to be good, you know?
Oh, I'm also now working with Blender 2.60a - yep, it's made it's way into the 2.6x series!  Next release will be including the Camera Tracking, the Cycles renderer, Ocean Simulator, Dynamic Paint, and a few others I can't remember...ooh, it's going to be so AWESOME! :D

May the blend be with you!



Friday, September 16, 2011

NEW PROJECT PAGE!

Hey everybody!  I'm back! :D

So, why am I posting this time?  Well, I want to "show off" my latest project, which I started roughly a week after finishing up the NES project.  I'm also going to keep this short by linking in the actual page!

Go check it out!  http://meshweaver.blogspot.com/p/2011-vw-golf-gti.html

Wednesday, August 10, 2011

Nintendo Entertainment System - FINAL RENDER!


After working off-and-on for over a year, I've finally finished my NES model! This was created using only open-source software (Blender 2.5 series and GIMP) and is the single most complex project I've ever undertaken. :D



A few statistics :
- Number of vertices at final calculation (for rendering) : just over [B]1.5 MILLION[/B].
- More than half the textures used were created from scratch.
- Started in June 2010 to celebrate the announcement of "The Legend of Zelda - Skyward Sword".
- A real NES was used for direct measurements. This is my most physically-accurate model yet.
-  Oh, and this is entirely, [B]100% Blender Internal Render Engine[/B].  No external engines whatsoever.

The NES console is of course the property of Nintendo - this is a tribute by a fan to what is probably the greatest gaming console ever created :D

...my mind is actually having trouble adjusting to the fact that I really am done O_o