Showing posts with label Blender 2.5 GIMP Nintendo Entertainment System console Zelda Legend MeshWeaver. Show all posts
Showing posts with label Blender 2.5 GIMP Nintendo Entertainment System console Zelda Legend MeshWeaver. Show all posts

Wednesday, August 10, 2011

Nintendo Entertainment System - FINAL RENDER!


After working off-and-on for over a year, I've finally finished my NES model! This was created using only open-source software (Blender 2.5 series and GIMP) and is the single most complex project I've ever undertaken. :D



A few statistics :
- Number of vertices at final calculation (for rendering) : just over [B]1.5 MILLION[/B].
- More than half the textures used were created from scratch.
- Started in June 2010 to celebrate the announcement of "The Legend of Zelda - Skyward Sword".
- A real NES was used for direct measurements. This is my most physically-accurate model yet.
-  Oh, and this is entirely, [B]100% Blender Internal Render Engine[/B].  No external engines whatsoever.

The NES console is of course the property of Nintendo - this is a tribute by a fan to what is probably the greatest gaming console ever created :D

...my mind is actually having trouble adjusting to the fact that I really am done O_o