Tuesday, December 14, 2010

Skyward Sword Celebration Project - WIP 08

Don't worry, I haven't abandoned my blog, I'm still here, just much busier. ;)

So, over the weekend I finally made some real progress on the project, especially on Sunday - I listened to Sonic the Hedgehog music the entire time I was modelling, so that probably helped - you know, he's....fast.  Really fast.  "Faster than the speed of sound!"

Anyway, enough about Sonic and other random stuff, time for some WIP pictures!

A snapshot of the input panel on the back of the television.

And an overview of the entire mesh in progress.
And, a few hours later, a "Clay Render" of the final model!
However, almost an hour after that render, it was already out of date - I re-modified the curve of the screen and a few other things.

I also got a big surprise when I posted the results on the BlenderArtists WIP Thread - a fellow Blenderhead named Ssawyer posted a great video-response to my project, which kinda made me fall out of my chair (in my head, at least):


On top of the great comments, he had some really great suggestions for bringing down the vertex count on some of the objects - mainly the screws.  So, by following along with the video, I rebuilt the screws almost completely, but with 240 less vertices, which was really, really awesome.  

The difference is subtle, but it's enough to bring down the vertex count by 1/4
Also learned a new keyboard trick - Shift-Alt-S, or "Set to Sphere" - which I know will be super useful, I've been looking for something like it for a long time :D  Ssawyer's been really supportive and encouraging, I got another great reply from him on DeviantART - I found him there because of his video, actually, hahaha.

Well, that's it from me for now.  May the Blend be with you!

6 comments:

  1. Hey, MeshWeaver! You keep on talking about the "Skyward Sword" project. What exactly is that, and are you getting paid for it?

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  2. haha, you're looking right at it! :D I started this project shortly after E3 this year, which I watched live on the net. so, being a huge Zelda fan, I was really, really excited to see the previously unnamed and super-mysterious new Zelda title in development for Wii - the only thing the fans had access to was one single piece of artwork that was leaked. that was it. O_O so naturally, when they finally announced it, I went kinda nuts ;) here's the trailer for it, btw:
    http://www.youtube.com/watch?v=2dYgrMz_XBI

    So, I decided to create the original NES and Zelda 1 cartridge to kind-of show how far the series has come, and how awesome the original still is :D That's what the project is about, really - a celebration of my favourite video game series ever... :)

    and no, I'm not getting paid :P ...at least, for now ;) hahaha

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  3. Aaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh. I thought that the Skyward Sword project was something that proffesional Blender-geeks were working on.

    P.S. I'm taking your "Making a Blender Logog from Curves" tutorial on Vimeo.

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  4. which one, the new updated one, or the original version? ;) hahaha

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  5. The new one. And that G is optional.

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