Wednesday, March 2, 2011

Blog update coming tonight

I thought I'd give a little heads-up to the update coming tonight - mostly to keep Natron1 happy ;)  LOL, just kidding.

So there'll be some more NES snapshots as well as an old project that I've completely reworked in Blender 2.56a, plus maybe some random randomness, I don't know ;)

So, see you soon!

edit - actually, make that sometime in the next day or two :P  super-busy working on an important project.

Thursday, December 30, 2010

NES Console Project - WIP 09

Get ready for some huge updates!

So, first off, a few weeks back I did a little test to see what the final scene would look like.  It isn't rendered or anything, just a screenshot of the 3D Viewport, but still, it gave me an idea of what I was actually going for.

...a lot of Path modifying (for the cables) will be waiting for me...
And then, over the last week or so (not counting the time I spent fighting with my laptop to get it working properly again) I finally started texturing some of the objects!


I actually had to completely rebuild the UV map for this, as the proportions were completely off O_o  I have absolutely no idea how that happened...anyway, moving on:

Monday, December 27, 2010

Computer Troubles...


Long story short, had to reformat the disk and re-reinstall Windows after reinstalling it and trying to add Linux Mint to my system.  Worked really great until Vista told me I was at the maximum number of partitions...and I want to completely reorganize, so I need disk partitions.

Everything's working great so far though, I've reinstalled roughly 75% of my programs (they're mostly open-source so it's easy enough) and started reorganizing. going to burn some stuff to DVDs as well to clean up some stuff I haven't used in years, haha

Will hopefully be able to finish cleaning up and reorganizing today, so I'll maybe work a bit on my NES project :D

Tuesday, December 14, 2010

Skyward Sword Celebration Project - WIP 08

Don't worry, I haven't abandoned my blog, I'm still here, just much busier. ;)

So, over the weekend I finally made some real progress on the project, especially on Sunday - I listened to Sonic the Hedgehog music the entire time I was modelling, so that probably helped - you know, he's....fast.  Really fast.  "Faster than the speed of sound!"

Anyway, enough about Sonic and other random stuff, time for some WIP pictures!

A snapshot of the input panel on the back of the television.

Monday, November 29, 2010

Skyward Sword Celebration Project - WIP 07


Just finished the head of the screw I'll be using everywhere on the console pieces!

On the left is my first try, with a structure similar to those of the 3D Magnemite; on the right is the final version, which is much nicer :D

Planning your topology ahead of time really helps.

Took about as long to make both, but I took a bit more time to think about the topology I needed before actually starting on the second cap, which really made a difference.  I usually do a 50/50 of topology planning and topology improvisation/tweaking.
That corner on the inside of the bit-head was kinda tough though - I ended up incorporating it's sharpening edge-loops into it's structure instead of them being easily removable and editable.

The final one (on the right) isn't 100% circular, but once I get to the actual thread-section I'll fix that up :D