Wednesday, January 18, 2012
Blog Redesign!
Okay, so it's time for a redesign! I'll be using a more standard template and getting rid of this horrible blue-and-orange...thing...going on. I'll be using a new banner as well, which I'll see if I can whip up quickly... I'm thinking of using the NES render, since it's my best so far.
Yeah, I liked the blue-and-orange design back when I first redesigned, but now I've grown tired of it - I need something more up-to-date, you know?
Other news, I've got another Golf GTI update coming within the next week or so - I think it's nearing completion!
Stay tuned!
Friday, December 2, 2011
Yet another Golf GTI update
A quick update, really - new topology!
![]() |
Problem, though, is that I now have to readjust all the grille bits. |
Completely reworked the bonnet! There is that one edge-loop at the front of it that's a bit weird, but I've checked with the Subsurf on and it's all fine :D
About to move on to the door panel, there's a few issues with the topology (at least, I don't like it, even if it does turn out fine, which I'm sure it's not)
Monday, November 28, 2011
Yet another cool new feature coming to Blender!
New Golf GTI snapshots!
Hey, I'm back!
So, I thought it was high time I update this here blog of mine... I tend to disappear, don't I?
Well, before I go off on tangents, like I tend to do, here are the latest snapshots of the 2011 Golf GTI! (I'll also be fully updating the project page, so keep an eye out (though please keep your eyes in) for those sequential WIP snapshots!)
WIP Snapshot #07
WIP Snapshot #08
Starting to look like a Golf! ...well, either a Golf or any other popular
hatchback around, to be honest - they all have similar traits, don't they?
WIP Snapshot #09
Completely reworking the front wing's topology after some Subsurf-ing tests.
WIP Snapshot #10
A new overview of the bodywork - incorporated the original
bumper-panel into the new front wing.
That's it for now! As usual, I'm figuring this out as I go, so hopefully it won't turn out too bad...I'd like my first car model to be good, you know?
Oh, I'm also now working with Blender 2.60a - yep, it's made it's way into the 2.6x series! Next release will be including the Camera Tracking, the Cycles renderer, Ocean Simulator, Dynamic Paint, and a few others I can't remember...ooh, it's going to be so AWESOME! :D
May the blend be with you!
Labels:
2.6,
3D,
Blender,
car,
Golf,
GTI,
MeshWeaver,
Volkswagen
Friday, September 16, 2011
NEW PROJECT PAGE!
Hey everybody! I'm back! :D
So, why am I posting this time? Well, I want to "show off" my latest project, which I started roughly a week after finishing up the NES project. I'm also going to keep this short by linking in the actual page!
Go check it out! http://meshweaver.blogspot.com/p/2011-vw-golf-gti.html
So, why am I posting this time? Well, I want to "show off" my latest project, which I started roughly a week after finishing up the NES project. I'm also going to keep this short by linking in the actual page!
Go check it out! http://meshweaver.blogspot.com/p/2011-vw-golf-gti.html
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