Showing posts with label Audi. Show all posts
Showing posts with label Audi. Show all posts

Wednesday, February 6, 2013

New Audi A5 update


I've already fallen behind with my blog posts - I originally had planned to do a post every ten days or so, since I wanted to have double the number of posts in 2013 as I did in 2012.  However, I've been quite busy and haven't had much time to think about new posts or subjects.
However, I do already have one subject to post about, I just have to get around to it.  Last week I (finally) finished watching sci-fi anime series Steins;Gate, so I'll definitely be doing a post about that.  In the mean time, I'm happy to say it has happy ending - I had my doubts during the last few episodes.

For today, I'll be posting all the new updates on the Audi A5 project.  I've mostly been posting about it on BlenderArtists.org, so the last image I posted here was of the new bumper panel.  I've made quite a few changes to it since then.
These images start from August 21st last year up to present day - on a side note the HTML has messed up and not all the images are 100% centred, but I can't figure out how to fix it :|

A new bumper and front wing.

Tuesday, November 6, 2012

Open-source penguins, food mixers, and anime - Long post ahead!


Yep, I'm still around, still geeky, still stuck on my Audi project.

I've been slowly chipping away at the interior models, but it's proving to be rather difficult - not to mention I seem to be going through a creativity drought, and my life's been a bit hectic over the last few weeks.
As a heads-up, I also have a post about a recently completed project coming up, so keep your eyes peeled.

Anyway, on to those open-source penguins.  In other words, Linux.  I've now spent the better part of today configuring my desktop's Linux Mint 13 installation, which I had been putting off for several weeks.  In case you're wondering (or if you're forgetful, since I've posted about this before), my desktop is a Gateway with a quad-core Intel i5-2320 at 3.0GHz, 6GB of RAM, and a EVGA nVidia GeForce GTX 560TI SC GPU.
The fun part when installing Linux is that most of the time it can't use the GPU in your system when still "out-of-the-box".  You have to install the drivers for it, since Linux doesn't generally seem to be as plug-and-play as Windows 7 (which I love), which is both a pro and a con in my opinion.  The problem then becomes actually getting to the desktop interface, which is made tricky by the afore-mentioned lack of display drivers.

That of course means that even the LiveDVD versions have trouble booting up properly, which is always fun.  So in order to get around that, you have to first get to the Grub loader screen and modify the parameters for the Linux booting process.  For nVidia GPUs, there's a specific change that needs to be made which, unless you edit the grub.cfg file itself, is temporary and resets itself when you reboot.  I have no idea if this works with most common Linux distros like Ubuntu and so on, so if you're having trouble booting a Linux LiveCD/DVD or getting a newly-installed GPU working I'd recommend finding the right set of instructions for your Linux distro :)

My process, however, is as follows: when you get to the grub loader, press E over the desired option, which then brings up details concerning that particular boot process' instructions.  You should see a long line of instructions about two-thirds of the way down, which should end in the words "quiet splash", or at least have those words near the end of the string.  For an nVidia GPU (whether that's a GeForce 6200, which I had to deal with a few days ago, or a GTX560Ti, which is in my desktop) you have to change that "quiet splash" to "noacpi noapic nomodeset", which basically tells Linux to boot up without all the fancy GPU processes that require drivers.

Tuesday, August 7, 2012

Updated Gallery + new Audi improvements


So I've finally done a bit of cleaning up in the Gallery page, as well as a general clean-up throughout both my blog and my DeviantART gallery.  I'm trying to better showcase my best renders and projects, so as they tended to get lost among the test renders and lower-quality renders, I've removed quite a few images from both galleries.
For DeviantART, I've simply moved all the unwanted images into storage.  I'll deal with deleting them eventually, I just don't have the time at the moment.
Also concerning the new Gallery page, I've added five other shots of the Audi A5 to the list (I'll be adding them to the Audi's project page in a moment), so click the tab up top to check 'em out!

Saturday, July 14, 2012

2012 Audi A5 - last updates and Render!

So, just another string of pictures!  There were 6 more updates since my last post, but they were mostly centered around tweaking and texturing.

WIP 18 - Still experimenting with materials
WIP 19 - Tweaking the model slightly
WIP 20 - More model tweaks, this time on the headlights, adding
detail on the lights themselves.
WIP 21 - More tweaking of materials.  Everything is starting to come together :)
WIP 22 - Textured calipers.
WIP 23 - The scene's coming together!
And now the final render!
The final shot was rendered on my Intel i5-2320 at 1250 samples.  Took 3 hours to churn out this 1080p image.  I'm still working on a few other shots, so I'll put those up once they're all ready and whatnot.

I think I can now say with certainty that this is my most complex project ever.  The vertex count is above 3 million at render time... anyway, now on to other projects!  I'll have a special post over the weekend about new developments, so stay tuned!

Thursday, June 7, 2012

2012 Audi A5 Coupe - Update #2! (lots of pics!)


**A wild meme-face has appeared!**

(Lvl. 9001 Wy-yuno)

MeshWeaver, Y U NO POST MOAR UPDATES?!

Well, to put it simply...I was being lazy - posting on a blog is a bit more time-consuming than uploading on DeviantART, you know?
Anyway, last time I ended with WIP snapshot #04, which was a turntable render of the bodywork at it's then-current level of progress.  But...since then there have been thirteen new updates.  I'm that lazy, yes.

Wednesday, April 18, 2012

All the geeky, geeky things...


So, I haz moar updatez for youz :D

First off, the Audi A5 Coupe.  To be perfectly honest, I haven't worked on it since I rendered that last WIP update, the model turntable.  I've been much busier with setting up Linux Mint (more on that later) and a bunch of other things like Minecraft, Star Wars Battlefront II, and Gran Turismo 5 :P  I'm planning on getting back to it this week, so keep an eye out (...gross) for those updates :D

So...From Freedom came Elegance, and from Linux Mint 12 came headaches and over six re-installations.  To be fair though, I love the interface and how the menus and so on work in Mint 12, and oddly enough it feels a bit more professional than Windows 7.  Maybe it's the absence of a few graphical flourishes Win7 uses, or maybe it's just that I'm expecting a Linux distro (aka distribution package/version) to be more professional since it's what they use over at the Blender Foundation in Amsterdam.  Who knows?
Anyway, about those multiple installations... they're all due to FAILs on my part.  Half of those fails were due to my crappy disk-partition management - deleting partitions that had the GRUB loader (what asks you which OS you want to use when you start up your computer) and therefore, I got GRUB errors that I couldn't fix by any method except re-installing everything.  So yesterday I finally got all my disk-partitions setup properly and Linux Mint 12 installed, updates installed and Nvidia GeForce GT520 drivers also installed - which means I also have my two screens setup awesomely.  I'll post a picture of my setup sometime :)
I'm still in the process of installing my essential programs, but hopefully I'll soon be regularly switching between Mint 12 and Win7 to do all my work :D

Yumm, minty chrome...

Two gaming-related updates too!  Yesterday I finally got my hands on...

Sunday, April 15, 2012

New Project - 2012 Audi A5 Coupe

Hey Blender-heads!

So, about a week or two back I started working on a new model - a 2012 Audi A5 Coupe.  Yes, it's another German car.  What can I say?  I like German car designs...and most European designs, actually (most of the cars I have in Gran Turismo 5 on PS3 are European)

So far, I haven't even mentioned this project over on BlenderArtists - I'm trying to go it alone on this one and see if I can avoid any nuclear detonations of problematic-ness, but I might just start a thread over there a bit later in the process, I don't know yet.
Anyway, here come the snapshots:

WIP #01 - Outlining important topological features

WIP #02 - Some completed panels with slightly messy topology.

Saturday, April 14, 2012

Just a quick post

Hello World!

So, this is just a quick post to prove I'm still alive*, and I just wanted to mention that I'll be posting some new project snapshots tonight or tomorrow - I've begun working on a model of a 2012 Audi A5 Coupe :D  So yeah, I'll be posting a few WIPs tonight, as well as maybe talking about a few new things I tried out recently.

See ya later, Blender-heads!

* No, I'm not actually referencing the ending song from Portal ;)