Don't worry, I haven't abandoned my blog, I'm still here, just much busier. ;)
So, over the weekend I finally made some real progress on the project, especially on Sunday - I listened to Sonic the Hedgehog music the entire time I was modelling, so that probably helped - you know, he's....fast. Really fast. "Faster than the speed of sound!"
Anyway, enough about Sonic and other random stuff, time for some WIP pictures!
A snapshot of the input panel on the back of the television. |
And an overview of the entire mesh in progress. |
However, almost an hour after that render, it was already out of date - I re-modified the curve of the screen and a few other things.
I also got a big surprise when I posted the results on the BlenderArtists WIP Thread - a fellow Blenderhead named Ssawyer posted a great video-response to my project, which kinda made me fall out of my chair (in my head, at least):
On top of the great comments, he had some really great suggestions for bringing down the vertex count on some of the objects - mainly the screws. So, by following along with the video, I rebuilt the screws almost completely, but with 240 less vertices, which was really, really awesome.
The difference is subtle, but it's enough to bring down the vertex count by 1/4 |
Also learned a new keyboard trick - Shift-Alt-S, or "Set to Sphere" - which I know will be super useful, I've been looking for something like it for a long time :D Ssawyer's been really supportive and encouraging, I got another great reply from him on DeviantART - I found him there because of his video, actually, hahaha.
Well, that's it from me for now. May the Blend be with you!
Hey, MeshWeaver! You keep on talking about the "Skyward Sword" project. What exactly is that, and are you getting paid for it?
ReplyDeletehaha, you're looking right at it! :D I started this project shortly after E3 this year, which I watched live on the net. so, being a huge Zelda fan, I was really, really excited to see the previously unnamed and super-mysterious new Zelda title in development for Wii - the only thing the fans had access to was one single piece of artwork that was leaked. that was it. O_O so naturally, when they finally announced it, I went kinda nuts ;) here's the trailer for it, btw:
ReplyDeletehttp://www.youtube.com/watch?v=2dYgrMz_XBI
So, I decided to create the original NES and Zelda 1 cartridge to kind-of show how far the series has come, and how awesome the original still is :D That's what the project is about, really - a celebration of my favourite video game series ever... :)
and no, I'm not getting paid :P ...at least, for now ;) hahaha
Aaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh. I thought that the Skyward Sword project was something that proffesional Blender-geeks were working on.
ReplyDeleteP.S. I'm taking your "Making a Blender Logog from Curves" tutorial on Vimeo.
which one, the new updated one, or the original version? ;) hahaha
ReplyDeleteThe new one. And that G is optional.
ReplyDeleteHaven't abandoned your blog, eh?
ReplyDelete